![]() Now, if you have a bit of a technical background, you might be wondering how this magic works, as the subject of custom scripting in GameMaker games is considered problematic, let alone having it work in networked games. Modding functionality is deeply integrated with the game and networking, allowing you to load multiple mods at once, and you can play mods with a friend in online multiplayer.Ĭlick for video - "Eternal labs" by Blaac, as seen in Matthanic's mod marathon stream With modding you can easily add new characters, weapons, enemies, bosses, mutations (pickable perks), crowns (game modifiers), and more. This changes now - with the new NTT update, anyone can make mods for Nuclear Throne. Today I've released what is the largest update to Nuclear Throne Together to date.Ĭlick for video - "Interdimensional Mutant Buster" by 9joao6įor the longest time, modding Nuclear Throne was a tricky thing to do - either you had to mod a pretty outdated version of the game, or have substantial understanding of GameMaker's file format and "virtual machine" (which is something very few people did). ![]() Just about this time last year, Nuclear Throne update 98 has released, which remains the most recent official update of the game. As you might know, last year I made Nuclear Throne Together, which is a mod for Nuclear Throne that adds online multiplayer, fixes some bugs, improves the cooperative mode, and otherwise is very nice.
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